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Clan
(computer gaming)
In computer and video gaming,
a clan or guild is a group of players who regularly play together
in a particular (or various different) multiplayer games. The word
"clan " comes from the gaelic word "clann" meaning
group of children. These games range from groups of a few friends
to 1000-person organizations, with a broad range of structures,
goals and members. Numerous clans exist for nearly every online
game available today, notably in first-person shooters, massively
multiplayer games, role-playing games, and strategy games.
Player organizations probably emerged in the earliest networked
multiplayer computer games that brought together disparate groups
of players, such as players in a MUD from two rival universities.
The first turn-based or RPG clans were the player guilds in the
first graphical MMORPG, Neverwinter Nights, which ran on AOL from
1991 through 1997. The first real-time game clans as we recognize
them today were formed in 1996, around games such as Quake, Descent,
and the Netmech multiplayer expansion pack for the PC game MechWarrior
2: 31st Century Combat.
Starting with small groups, referring to themselves as guilds or
clans, these organizations typically involved gamers playing one
particular game. Around 2000, it seems that several of the larger
groups formed themselves into multi-game organizations, allowing
gamers to play with the same people in many different games.
Why Gamers join clans
Joining a clan places one within a social network which provides
access to resources, knowledge, and help needed to accomplish many
game related goals. In addition, banding together with like-minded
players seems to fulfill a human desire for social interaction.
Taken together, these two factors can vastly enhance the gameplay
experience of many players.
Clan members often use a variety of methods to collaborate, communicate
and improve their gameplay.
Internet
A website is often the central focus for publicising upcoming activities
such as training sessions or official matches in leagues. It will
also be used for sharing tips and tactics, jokes, and general discussion
topics. This all helps people to get to know each other and build
team spirit (yet conversely can also cause personality clashes).
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