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World of Warcraft
World of Warcraft
(commonly abbreviated as WoW) is a massive multiplayer online role-playing
game (MMORPG) developed by Blizzard Entertainment and is the fourth
game in the Warcraft series. World of Warcraft is a subscription-based
MMORPG that lacks an offline mode. The Warcraft series of games
are set in the Warcraft Universe, a fantasy setting introduced by
Warcraft: Orcs & Humans in 1994. World of Warcraft itself takes
place within the world of Azeroth, four years after the events at
the conclusion of Blizzard's previous release, Warcraft III: The
Frozen Throne. World of Warcraft's release celebrated the 10th anniversary
of the Warcraft franchise.
Although its initial release was hampered by server stability and
performance issues, the game became popular and a financial success,
becoming the world's leading subscription-based MMORPG. On March
7, 2007, Blizzard announced that the subscriber base for World of
Warcraft had reached a new milestone, with 8.5 million players worldwide;
there are more than 2 million players in North America, 1.5 million
players in Europe, and 3.5 million players in China.
The game has won numerous awards and recognitions, including Gamespot's
Game of the Year Award for 2004. The first official World of Warcraft
expansion pack, known as The Burning Crusade, was released on January
16, 2007.
There is also a World of Warcraft Board Game published by Fantasy
Flight Games and a World of Warcraft Trading Card Game published
by Upper Deck Entertainment.
Gameplay
Unlike previous
games in the Warcraft series, World of Warcraft is not a real-time
strategy game, but is a MMORPG. As with other MMORPGs, such as EverQuest,
players control a character avatar within a persistent gameworld,
exploring the landscape, fighting monsters, and performing quests
on behalf of computer-controlled characters (also called NPCs—non-player
characters). The game rewards success through money, items, and
experience, which in turn allow players to improve in skill and
power. In addition, players may opt to take part in battles against
other players, including both duels and fights against player characters
allied with an enemy faction.
The majority of the quests during the early and middle stages of
gameplay can be completed without the help of other players, particularly
if the player is a higher level than what the quest suggests. Other
portions of the game, such as dungeons (also called instances),
are designed to require other players to work together for success.
Dungeons are designed for parties ranging from two to five players,
up to a maximum of 40 players for significantly more difficult "raids"
(a term originating from EverQuest gameplay). The highest level,
most complex dungeons and encounters are designed to take raiding
guilds months of playtime and many attempts before they succeed. |
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